All photons travel at exactly C, relative to the same three-dimensional spatial frame of reference which is defined as absolute rest. A photon can have any velocity between zero and 2C relative to individual bodies of matter or other photons, but it moves at exactly the same velocity relative to inertial space as all other photons in the universe. Before a photon can change direction (be reflected), it must be stopped by matter and converted into a circlon. The shock wave from this event then travels through the matter to another circlon, which is converted by the energy of the shock wave into a photon, which is, in turn, emitted by the matter.

For example, individual photons do not reflect off a mirror. One photon hits the mirror, which stops its motion, and becomes embedded in the mirror’s surface as a circlon. The mass of the photon remains with the circlon but its energy travels into the glass in the form of a coherent wave. This energy wave, which moves slower than the speed of light, passes through the glass from one atom to the next. When it reaches the far side of the glass it is reflected off the mirror’s silver coating. The wave then continues back to the mirror’s surface where its energy is transferred to one of the circlons embedded in the surface. That circlon is then transformed into a photon that leaves the surface at the speed of light. The photons coming out of a mirror are not the same ones that went into it.

Photons do not go through windows. When a photon strikes a pane of glass, it is stopped cold by the first atom it hits and converted into a circlon. The glass is filled with circlons and the impact of the photon embedding in the surface of the glass sends a shock wave through these circlons to the other surface of the window where the shock wave converts a circlon at that surface to a photon. To the casual observer the photons appear to go right through the pane of glass, but a more careful examination of reflection and refraction show that this can simply not be true.

Virtual Reflection by a Surface

When photons hit the surface of a clear substance (water, window, diamond, etc.), some of them appear to bounce off in a process called reflection. For a single surface such as a lake, four percent of the photons striking the surface will appear to be reflected from the surface at the same angle that they hit it.

What really happens is that for every 100 photons that strike the lake, all are stopped at the surface and send a shock wave into the circlons of the lake. Ninety-six of these shock waves eventually become dissipated within the random motion of the substance, and become what is commonly referred to as heat. However, four of these shock waves are able to make it back to the surface and transfer their energy to a circlon, which is emitted from the surface as a photon.

Photon principles:

A photon can only travel in a straight line.
A photon can only travel at the speed of light (C).
A photon can only travel in a vacuum.
For an interaction to occur between a photon and another body, the photon must stop at the other body’s inertial reference frame.
This graph shows the percentages by which red and blue photons are “reflected” from a piece of glass of varying thickness.
When photons of a particular wavelength strike a window pane, which has two surfaces instead of one, anywhere from none to 16 photons out of 100 will be “reflected” from the glass, depending on the thickness of the glass. If the glass is precisely the right thickness, all the photons will be transmitted through the window and none will be reflected.

If photons really did reflect off a surface at an average rate of 4 per 100, then how could it be that the addition of a second surface behind the first could stop the reflection of both surfaces?

To illustrate how the reflection of photons by a surface is apparent rather than real, I will use the Ubiquitous Circlon Principle. I will begin with the assumption that when a clear substance such as glass or water is exposed to light, it “fills up” with circlons that are just the right diameter to fit in between its surfaces.

When a red photon strikes a sheet of glass that is just the right thickness, so that an exact number of red circlons (2,3,4,5, etc.) can fit between the edges, a shock wave passes to the other side of the glass where a red photon is emitted. For example, if the glass is thick enough so that either 3 or 4 red circlons can fit exactly between its surfaces, then red photons are transmitted through the glass with none being reflected. If the glass is just the right thickness so that three red circlons or five blue circlons can exactly fit between its surfaces, then red or blue photons can pass through the glass without reflection. If the glass is slightly thicker or thinner than this, then some of the red and blue photons will be reflected. If the glass is slightly thicker yet so that exactly six blue circlons can fit between the surfaces but four reds cannot, then all blue photons will pass through and some red photons will be reflected.

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